论文标题

在嘈杂的安全游戏中模拟攻击者防御者互动

Simulation of Attacker Defender Interaction in a Noisy Security Game

论文作者

Galinkin, Erick, Pountourakis, Emmanouil, Carter, John, Mancoridis, Spiros

论文摘要

在网络安全环境中,防守者通常受到其检测技术的摆布,并受到个人分析师的信息和经验的影响。为了使防御者有优势,重要的是要了解攻击者的动机以及他们的下一个最佳行动。作为对这种行为进行建模的第一步,我们介绍了一个安全游戏框架,该框架在嘈杂的环境中模拟了攻击者和防守者之间的相互作用,重点是推动游戏变体中攻击者和后卫在游戏变体中的决策的因素,并具有全面的知识,对参数的知识,但没有观察到的参数,但知识知识''或``'''''或观察(````''''或观察。我们证明了对攻击者做出正确假设的重要性,鉴于结果的显着差异。此外,在攻击者的结果方面,假阳性和真实促阳性之间存在可衡量的权衡,这表明在真正的protives剂量也更高的条件下,可能会接受一个更为假阳性的易发环境。

In the cybersecurity setting, defenders are often at the mercy of their detection technologies and subject to the information and experiences that individual analysts have. In order to give defenders an advantage, it is important to understand an attacker's motivation and their likely next best action. As a first step in modeling this behavior, we introduce a security game framework that simulates interplay between attackers and defenders in a noisy environment, focusing on the factors that drive decision making for attackers and defenders in the variants of the game with full knowledge and observability, knowledge of the parameters but no observability of the state (``partial knowledge''), and zero knowledge or observability (``zero knowledge''). We demonstrate the importance of making the right assumptions about attackers, given significant differences in outcomes. Furthermore, there is a measurable trade-off between false-positives and true-positives in terms of attacker outcomes, suggesting that a more false-positive prone environment may be acceptable under conditions where true-positives are also higher.

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