论文标题
通过自适应信号拉索在复杂系统中的强大而有效的网络重建
Robust and Efficient Network Reconstruction in Complex System via Adaptive Signal Lasso
论文作者
论文摘要
网络重建对于对复杂系统中集体动态的理解和控制很重要。大多数真实网络表现出稀疏连接的属性,并且连接参数是信号(0或1)。众所周知的收缩方法,例如拉索或压缩感应(CS),无法正常揭示这种特性;因此,最近提出了信号套索方法来解决网络重建问题,并被发现超过了套索和CS方法。但是,信号拉索遇到了一个问题,即不能成功选择落入0和1之间的估计系数。我们提出了一种新方法,即自适应信号套索,以估计信号参数并揭示具有少量观测值的复杂网络的拓扑结构。提出的方法具有三个优点:(1)它可以高精度有效地发现网络拓扑,并能够将信号参数完全缩小到0或1,从而消除了网络重建中未分类的部分; (2)该方法在稀疏和致密信号的情况下表现良好,并且对噪声污染具有鲁棒性; (3)该方法只需要选择一个调谐参数,而在信号套索中只需选择两个调整参数,这大大降低了计算成本,并且易于应用。研究了该方法的理论属性,并研究了线性回归,进化游戏和库拉莫托模型的数值模拟。该方法通过人类行为实验和世界贸易网络的现实世界实例进行了说明。
Network reconstruction is important to the understanding and control of collective dynamics in complex systems. Most real networks exhibit sparsely connected properties, and the connection parameter is a signal (0 or 1). Well-known shrinkage methods such as lasso or compressed sensing (CS) to recover structures of complex networks cannot suitably reveal such a property; therefore, the signal lasso method was proposed recently to solve the network reconstruction problem and was found to outperform lasso and CS methods. However, signal lasso suffers the problem that the estimated coefficients that fall between 0 and 1 cannot be successfully selected to the correct class. We propose a new method, adaptive signal lasso, to estimate the signal parameter and uncover the topology of complex networks with a small number of observations. The proposed method has three advantages: (1) It can effectively uncover the network topology with high accuracy and is capable of completely shrinking the signal parameter to either 0 or 1, which eliminates the unclassified portion in network reconstruction; (2) The method performs well in scenarios of both sparse and dense signals and is robust to noise contamination; (3) The method only needs to select one tuning parameter versus two in signal lasso, which greatly reduces the computational cost and is easy to apply. The theoretical properties of this method are studied, and numerical simulations from linear regression, evolutionary games, and Kuramoto models are explored. The method is illustrated with real-world examples from a human behavioral experiment and a world trade web.