论文标题

Hdhumans:高保真数字人类的混合方法

HDHumans: A Hybrid Approach for High-fidelity Digital Humans

论文作者

Habermann, Marc, Liu, Lingjie, Xu, Weipeng, Pons-Moll, Gerard, Zollhoefer, Michael, Theobalt, Christian

论文摘要

照片真实的数字人体化身在图形中非常重要,因为它们可以在全球范围内进行沉浸式沟通,改善游戏和娱乐体验,并且对AR和VR设置特别有益。但是,当前的头像生成方法要么在高保真的新观点综合,对新运动的概括,宽松衣服的繁殖或无法在现代展示提供的高分辨率上呈现字符。为此,我们提出了HDHUMAN,这是HD人类特征合成的第一种方法,共同产生了准确且具有时间连贯的3D变形表面和高度光照相的新颖观点图像,以及在训练时未见的动作。在技​​术核心上,我们的方法将经典的变形字符模板与神经辐射场(NERF)紧密地集成在一起。我们的方法经过精心设计,以实现经典的表面变形和NERF之间的协同作用。首先,该模板指导NERF,它允许合成高度动态和铰接性特征的新颖观点,甚至可以综合新运动。其次,我们还利用NERF导致的密集点云通过3D到3D监督进一步改善了变形表面。在综合质量和分辨率以及3D表面重建的质量方面,我们在定量和质量上都胜过了最新技术的状态。

Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings. However, current avatar generation approaches either fall short in high-fidelity novel view synthesis, generalization to novel motions, reproduction of loose clothing, or they cannot render characters at the high resolution offered by modern displays. To this end, we propose HDHumans, which is the first method for HD human character synthesis that jointly produces an accurate and temporally coherent 3D deforming surface and highly photo-realistic images of arbitrary novel views and of motions not seen at training time. At the technical core, our method tightly integrates a classical deforming character template with neural radiance fields (NeRF). Our method is carefully designed to achieve a synergy between classical surface deformation and NeRF. First, the template guides the NeRF, which allows synthesizing novel views of a highly dynamic and articulated character and even enables the synthesis of novel motions. Second, we also leverage the dense pointclouds resulting from NeRF to further improve the deforming surface via 3D-to-3D supervision. We outperform the state of the art quantitatively and qualitatively in terms of synthesis quality and resolution, as well as the quality of 3D surface reconstruction.

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