论文标题

近眼显示

Slippage-robust Gaze Tracking for Near-eye Display

论文作者

Zhang, Wei, Cao, Jiaxi, Wang, Xiang, Tian, Enqi, Li, Bin

论文摘要

近年来,头部安装的近眼显示器已成为虚拟现实和增强现实的关键硬件基础。因此,头部安装的凝视跟踪技术已成为人类互动的重要组成部分。但是,不可避免的头部安装设备(HMD)通常会导致更高的目光跟踪错误并阻碍HMD的实际用法。为了解决这个问题,我们提出了基于非球门眼球模型的近眼显示方法的打滑式凝视跟踪,并准确计算眼球光轴和旋转中心。我们在数据集上测试了几种方法,实验结果表明,所提出的方法显着超过了先前的方法(几乎是次优的方法的两倍)。

In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction. However, unavoidable slippage of head-mounted devices (HMD) often results higher gaze tracking errors and hinders the practical usage of HMD. To tackle this problem, we propose a slippage-robust gaze tracking for near-eye display method based on the aspheric eyeball model and accurately compute the eyeball optical axis and rotation center. We tested several methods on datasets with slippage and the experimental results show that the proposed method significantly outperforms the previous method (almost double the suboptimal method).

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