论文标题

故事设计师:建立叙事结构的混合定位工具

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures

论文作者

Alvarez, Alberto, Font, Jose, Togelius, Julian

论文摘要

叙事是游戏的主要部分,在识别,编码,解释,评估和生成它们时,它们的设计构成了挑战。解决此问题的一种方法是在更抽象的层中处理叙事设计,例如叙事结构。本文介绍了Story Designer,这是一种基于进化地牢设计师(EDD)的混合定位共同创造性叙事结构工具,该工具使用了比喻,在许多媒体类型中发现的叙事惯例,用于设计这些结构。故事设计师使用比喻作为叙事设计师的构建块来组成完整的叙事结构,通过在称为叙事图的图结构中互连。我们的混合定位方法使设计师可以手动创建其叙事图,并与这些算法喂食潜在的进化算法,从而使用MAP-ELITE创建质量多样性。建议在视觉上为设计师进行比较和评估,然后可以将其合并到设计中以进行更多的手册版本。同时,我们将EDD中设计的级别用作叙事结构的约束,从而交织了水平的设计和叙事。我们评估了这些约束的影响以及系统的适应性和表现力,从而产生了一种潜在的工具,可以创建结合水平设计方面与叙事的叙事结构。

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer, such as narrative structures. This paper presents Story Designer, a mixed-initiative co-creative narrative structure tool built on top of the Evolutionary Dungeon Designer (EDD) that uses tropes, narrative conventions found across many media types, to design these structures. Story Designer uses tropes as building blocks for narrative designers to compose complete narrative structures by interconnecting them in graph structures called narrative graphs. Our mixed-initiative approach lets designers manually create their narrative graphs and feeds an underlying evolutionary algorithm with those, creating quality-diverse suggestions using MAP-Elites. Suggestions are visually represented for designers to compare and evaluate and can then be incorporated into the design for further manual editions. At the same time, we use the levels designed within EDD as constraints for the narrative structure, intertwining both level design and narrative. We evaluate the impact of these constraints and the system's adaptability and expressiveness, resulting in a potential tool to create narrative structures combining level design aspects with narrative.

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