论文标题
具有动态足迹的柔软地面上的实时运动
Real-Time Locomotion on Soft Grounds With Dynamic Footprints
论文作者
论文摘要
当我们在雪,沙或泥浆上移动时,地面在我们的脚下变形,立即影响我们的步态。我们提出了一个基于物理的模型,用于实时计算此类相互作用,仅从虚拟特征的运动学运动。在接触过程中,每只脚在地面上施加的力是根据角色的重量,其当前平衡,接触时的脚步速度以及地面的性质估算的。我们依靠标准应力 - 应变关系来计算土壤在这种力下的动态变形,在这种力下,材料的压缩量和横向位移分别被土壤的幼小模量和泊松比参数化。所得的足迹通过精制地形斑块的程序变形有效地应用于地形,而在运动角色顶部添加简单控制器的添加使得可以捕获地面变形对角色步态的影响。正如我们的结果所表明的那样,由此产生的足迹大大改善了视觉现实主义,而地面压缩会导致角色运动的一致变化。我们的实时模型很容易适用于任何运动步态和软土材料,非常适合增强视频游戏和虚拟现实应用程序中户外场景的视觉现实主义。
When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real time, from only the kinematic motion of a virtual character. The force applied by each foot on the ground during contact is estimated from the weight of the character, its current balance, the foot speed at the time of contact, and the nature of the ground. We rely on a standard stress-strain relationship to compute the dynamic deformation of the soil under this force, where the amount of compression and lateral displacement of material are, respectively, parameterized by the soil's Young modulus and Poisson ratio. The resulting footprint is efficiently applied to the terrain through procedural deformations of refined terrain patches, while the addition of a simple controller on top of a kinematic character enables capturing the effect of ground deformation on the character's gait. As our results show, the resulting footprints greatly improve visual realism, while ground compression results in consistent changes in the character's motion. Readily applicable to any locomotion gait and soft soil material, our real-time model is ideal for enhancing the visual realism of outdoor scenes in video games and virtual reality applications.