论文标题

很有趣吗?:了解非游戏HCI研究中的享受

Is it Fun?: Understanding Enjoyment in Non-Game HCI Research

论文作者

Kono, Michinari, Araake, Koichi

论文摘要

乐趣的体验可能是验证游戏价值的重要因素。关于非游戏HCI的研究已尝试衡量工作的享受。但是,大多数研究都没有讨论结果的重要性和价值。目前尚不清楚如何在非游戏上下文中理解一词。为了分析这一缺点,我们回顾了现有的研究,并探讨了研究人员如何确定活动价值是否有趣。因此,我们讨论并分类了术语的用法,并分析了在现存的研究中使用的方法,这些方法评估了娱乐和相关术语的影响。为了更好地了解HCI的乐趣,我们提供了几个方向,可以讨论这些方向,以增强涉及游戏的应用,以加强愉快的HCI研究。

An experience of fun can be an important factor for validating the value of games. Research on non-game HCI has been attempted to measure the enjoyment of work. However, a majority of the studies do not discuss the importance and value of the result. It is not clear as to how the term fun is understood in a non-game context. To analyze this shortcoming, we reviewed extant studies, and explored as to how researchers determine if the value of an activity is fun. Consequently, we discussed and categorized the usage of the terms and analyzed the methodologies that are used in extant studies that evaluate the effects of fun and related terms. To gain a better understanding of fun in HCI, we provided several directions that can be discussed for strengthening enjoyable HCI research beyond applications involving games.

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