论文标题
双空间nerf:在单独的空间中学习动画化的化身和场景照明
Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces
论文作者
论文摘要
在规范空间中建模人体是捕获和动画的常见实践。但是,当涉及神经辐射场(NERF)时,在规范空间中学习静态NERF是不够的,因为即使人体移动时,即使场景照明是恒定的,身体的照明也会变化。先前的方法通过学习人均嵌入来减轻照明的不一致,但是此操作并不能推广到看不见的姿势。鉴于照明条件在世界空间中是静态的,而人体在规范空间中是一致的,我们提出了一个双空间的nerf,该nerf在场景照明和人体中建模,在两个单独的空间中具有两个MLP。为了弥合这两个空间,以前的方法主要依赖于线性混合剥皮(LBS)算法。但是,动态神经场的LB的混合重量是棘手的,因此通常用另一个MLP记住,这不会推广到新型姿势。尽管可以借用参数网格(例如SMPL)的混合权重,但插值操作会引入更多的伪像。在本文中,我们建议使用Barycentric映射,该映射可以直接概括为看不见的姿势并出奇地取得了比具有神经混合重量的LB的优势。人类和ZJU-mocap数据集的定量和定性结果显示了我们方法的有效性。
Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the person moves even though the scene lighting is constant. Previous methods alleviate the inconsistency of lighting by learning a per-frame embedding, but this operation does not generalize to unseen poses. Given that the lighting condition is static in the world space while the human body is consistent in the canonical space, we propose a dual-space NeRF that models the scene lighting and the human body with two MLPs in two separate spaces. To bridge these two spaces, previous methods mostly rely on the linear blend skinning (LBS) algorithm. However, the blending weights for LBS of a dynamic neural field are intractable and thus are usually memorized with another MLP, which does not generalize to novel poses. Although it is possible to borrow the blending weights of a parametric mesh such as SMPL, the interpolation operation introduces more artifacts. In this paper, we propose to use the barycentric mapping, which can directly generalize to unseen poses and surprisingly achieves superior results than LBS with neural blending weights. Quantitative and qualitative results on the Human3.6M and the ZJU-MoCap datasets show the effectiveness of our method.