论文标题

计算同理心抵消了愤怒对创造性问题解决的负面影响

Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving

论文作者

Groh, Matthew, Ferguson, Craig, Lewis, Robert, Picard, Rosalind

论文摘要

移情如何影响创造性问题解决?我们引入了一种基于上下文特定的情感模仿和透视的计算同理心干预,以良好的北极熊的形式出现了虚拟药物的观点。在与1,006名参与者进行的在线实验中,随机分配到情感启发干预(具有控制启发条件和愤怒启发条件)和计算同理心干预(具有控制虚拟代理和移情虚拟代理)中,我们研究了愤怒和移情者如何在基于Wordle的单词游戏中影响参与者的表现。我们发现,分配给愤怒启发条件的参与者在多个绩效指标上的表现要比分配给控制条件的参与者明显差。但是,我们发现同理心虚拟药物抵消了愤怒条件引起的绩效下降,以至于分配给移情虚拟药物的参与者和愤怒条件的表现与在控制启发条件下的参与者的表现并不不同,并且比分配给控制虚拟药物和愤怒引发条件的参与者要好得多。尽管移情减少了愤怒的负面影响,但我们没有发现同理心虚拟药物会影响被分配到控制启发条件的参与者的表现的证据。通过引入计算同理心干预的框架并进行两乘阶乘设计随机实验,我们提供了严格的经验证据,即计算同理心可以抵消愤怒对创造性问题解决的负面影响。

How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with a control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.

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