论文标题
通过增强现实从2D到3D通过相应区域着色雕塑
Colouring the sculpture through corresponding area from 2D to 3D with augmented reality
论文作者
论文摘要
随着3D建模技术和AR技术的开发,建立2D至3D关系的传统方法不足以满足对复杂模型和快速关系构建的需求。本文提出了一种实现的原型开发,该原型开发通过标记图像和3D模型区域来创建多种多样的对应关系,该区域可通过为最终用户着色来为3D模型着色。在比较了概念设计中的三种方法之后,我选择了创建渲染纹理与进一步开发的关系,通过更改为宙斯胸围模型并连接AR环境。测试原型的每个部分的结果显示了创建渲染纹理关系方法的生存能力。它的优点很容易建立多到许多关系,并且可以适应适当的紫外线映射的任何模型。但是,仍然存在三个主要局限性,未来的工作将集中于解决它们,建立一个数据库来存储关系信息数据并在现实世界中打印3D彩色模型。
With the development of 3D modelling techniques and AR techniques, the traditional methods of establishing 2D to 3D relation is no longer sufficient to meet the demand for complex models and rapid relation building. This dissertation presents a prototype development implemented that creating many- to-many correspondences by marking image and 3D model regions that can be used to colouring 3D model by colouring image for the end user. After comparing the three methods in the conceptual design, I chose the creating render textures relation to further development by changing to Zeus bust model and connecting the AR environment. The results of testing each part of the prototype shows the viability of the creating render textures relation method. The advantages of it are easy to build many-to-many relations and adaptable for any model with properly UV mapping. But there are still three main limitations and future work will focus on solving them, building a database to store relation information data and printing 3D coloured models in real world.