论文标题
从2D正交图纸带注释的交互式3D字符建模
Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations
论文作者
论文摘要
我们根据2D空间注释提出了一种从拼字图(例如,前视图)的交互式3D字符建模方法。首先,该系统在输入图之间构建部分对应关系,并根据2D图像中的Edge信息生成带有扫描的花纹的基本网格。接下来,用户通过使用两种类型的中风(称为加法和侵蚀)来注释输入图(例如,眼睛和口腔)上所需的零件,系统重新优化基本网格的形状。通过重复2D空间操作(即修改和修改注释),用户可以设计所需的字符模型。为了验证系统的效率和质量,我们使用最先进的方法验证了生成的结果。
We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base mesh with sweeping splines according to edge information in 2D images. Next, users annotates the desired parts on the input drawings (e.g., the eyes and mouth) by using two type of strokes, called addition and erosion, and the system re-optimizes the shape of the base mesh. By repeating the 2D-space operations (i.e., revising and modifying the annotations), users can design a desired character model. To validate the efficiency and quality of our system, we verified the generated results with state-of-the-art methods.