论文标题

对恐惧症的严重游戏的评论

A Review on Serious Games for Phobia

论文作者

Li, Sha, Yang, Peichen, Li, Rongyang, Farha, Fadi, Ding, Jianguo, Backlund, Per, Ning, Huansheng

论文摘要

恐惧症是一种普遍的精神疾病,严重的恐惧症会严重影响患者日常生活。一项暴露疗法(OST)已在早期用于治疗恐惧症,但有很多缺点。作为治疗恐惧症的新方法,引入了基于严肃游戏的虚拟现实暴露疗法(VRET)。在认真的恐惧症治疗(SGPT)领域进行了许多研究,因此本文从三个角度提出了对SGPT的详细评论。首先,与技术的更新和迭代有关,以不同阶段的形式具有不同的形式。因此,我们从设备的角度回顾了SGPT的发展历史。其次,没有大量SGPT的统一分类框架。因此,我们根据不同类型的恐惧症对SGPT进行了分类和梳理。最后,从医学角度来看,大多数有关SGPT的文章都研究了认真游戏的治疗效果,而且很少有人从技术角度研究了认真的游戏。因此,我们从技术角度进行了对SGPT的深入研究,以便为SGPT的发展提供技术指导。因此,已经探索和列出了现有技术面临的挑战。

Phobia is a widespread mental illness, and severe phobias can seriously impact patients daily lives. One-session Exposure Treatment (OST) has been used to treat phobias in the early days,but it has many disadvantages. As a new way to treat a phobia, virtual reality exposure therapy(VRET) based on serious games is introduced. There have been much researches in the field of serious games for phobia therapy (SGPT), so this paper presents a detailed review of SGPT from three perspectives. First, SGPT in different stages has different forms with the update and iteration of technology. Therefore, we reviewed the development history of SGPT from the perspective of equipment. Secondly, there is no unified classification framework for a large number of SGPT. So we classified and combed SGPT according to different types of phobias. Finally, most articles on SGPT have studied the therapeutic effects of serious games from a medical perspective, and few have studied serious games from a technical perspective. Therefore, we conducted in-depth research on SGPT from a technical perspective in order to provide technical guidance for the development of SGPT. Accordingly, the challenges facing the existing technology has been explored and listed.

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