论文标题
移动充电平台的设计和实施
Design and Implementation of a Mobile Exergaming Platform
论文作者
论文摘要
本文介绍了可重复使用的平台的设计,实现和初始测试,以通过地理位置定位服务创建普遍游戏。我们专注于通过组合具有三个主要组成部分的几种简单的迷你游戏来构建的角色扮演游戏:任务;收藏品;和非玩家字符(NPC)。任务鼓励玩家活跃于自己的身体环境中,并参加协作。收藏品提供动力; NPC启用与平台的玩家友好互动。这些元素中的每一个都提出了不同的技术要求,这些要求是通过使用我们的小组开发的Intrack Perradive Perracive中间软件来实现游戏平台来满足的。在日本京都市的城市环境中,使用了来自日本最大的移动提供商NTT DOCOMO的手机上运行的游戏客户,在日本京都市的城市环境中实施和测试了几种样本游戏。
This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler mini-games having three major components: Quests; Collectables; and Non-player characters (NPC). Quests encourage players to be active in their physical environment and take part in collaborative play; Collectables provide motivation; and NPCs enable player-friendly interaction with the platform. Each of these elements poses different technical requirements, which were met by implementing the gaming platform using the inTrack pervasive middle-ware being developed by our group. Several sample games were implemented and tested within the urban environment of Kyoto, Japan, using gaming clients running on mobile phones from NTT DoCoMo, Japan's largest mobile provider.