论文标题

从不同的肖像中学习照明

Learning Illumination from Diverse Portraits

论文作者

LeGendre, Chloe, Ma, Wan-Chun, Pandey, Rohit, Fanello, Sean, Rhemann, Christoph, Dourgarian, Jason, Busch, Jay, Debevec, Paul

论文摘要

我们提出了一种基于学习的技术,用于估计来自单个低动态范围(LDR)肖像图像在任意室内或室外照明条件下捕获的单个低动态范围(LDR)肖像图像的全向照明。我们使用肖像照片与他们的地面真相环境照明培训模型。我们通过使用光阶段记录各种表达方式的70个不同受试者的反射率场和α哑光来生成丰富的照片。然后,我们使用基于图像的Relighting使用100万个HDR照明环境的数据库来重新确定受试者,从而将重新放置受试者组合到照明采集期间记录的配对高分辨率背景图像上。我们使用基于渲染的损失功能训练照明估计模型,并添加多尺度的对抗损失,以估算出合理的高频照明细节。我们表明,我们的技术优于基于肖像的照明估算的最新技术,并且我们还表明,我们的方法可靠地处理整体照明强度和表面反照率之间的固有歧义,从而恢复了具有多样肤色的受试者的相似规模。我们证明我们的方法允许将虚拟对象和数字字符添加到具有一致照明的肖像照片中。我们的照明推断可在智能手机上实时运行,从而使虚拟对象的逼真渲染和合成到实时视频中,以进行增强现实应用程序。

We present a learning-based technique for estimating high dynamic range (HDR), omnidirectional illumination from a single low dynamic range (LDR) portrait image captured under arbitrary indoor or outdoor lighting conditions. We train our model using portrait photos paired with their ground truth environmental illumination. We generate a rich set of such photos by using a light stage to record the reflectance field and alpha matte of 70 diverse subjects in various expressions. We then relight the subjects using image-based relighting with a database of one million HDR lighting environments, compositing the relit subjects onto paired high-resolution background imagery recorded during the lighting acquisition. We train the lighting estimation model using rendering-based loss functions and add a multi-scale adversarial loss to estimate plausible high frequency lighting detail. We show that our technique outperforms the state-of-the-art technique for portrait-based lighting estimation, and we also show that our method reliably handles the inherent ambiguity between overall lighting strength and surface albedo, recovering a similar scale of illumination for subjects with diverse skin tones. We demonstrate that our method allows virtual objects and digital characters to be added to a portrait photograph with consistent illumination. Our lighting inference runs in real-time on a smartphone, enabling realistic rendering and compositing of virtual objects into live video for augmented reality applications.

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