论文标题

最后是协作VR的案例?:需要设计远程多方对话的设计

Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations

论文作者

Bleakley, Anna, Wade, Vincent, Cowan, Benjamin R.

论文摘要

在当前需要人们在家工作的社会距离措施中,人们对如何有效交流和协作远程利用当前可用的技术引起了人们的兴趣。从表面上看,VR为有效的远程通信提供了理想的平台。它可以转移上下文和环境提示,并促进共同的观点,同时允许人们实际上共同置于共同的位置。但是我们认为,目前VR并未为这种交流目的进行充分的设计。在本文中,我们概述了使用VR进行对话活动的三个关键障碍:(1)社会沉浸式的变异性,(2)不清楚的用户角色以及(3)需要有效共享的视觉参考。基于此大纲,通过用户体验设计的角度讨论了关键设计主题,以在未来的协作设计框架中考虑考虑因素。

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a perfect platform for effective remote communication. It can transfer contextual and environmental cues and facilitate a shared perspective while also allowing people to be virtually co-located. Yet we argue that currently VR is not adequately designed for such a communicative purpose. In this paper, we outline three key barriers to using VR for conversational activity : (1) variability of social immersion, (2) unclear user roles, and (3) the need for effective shared visual reference. Based on this outline, key design topics are discussed through a user experience design perspective for considerations in a future collaborative design framework.

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