论文标题
为汽车设计空中触觉手势控制的用户界面
Designing Mid-Air Haptic Gesture Controlled User Interfaces for Cars
论文作者
论文摘要
我们介绍了利用手势输入和超声中部空气触觉反馈的车载信息娱乐系统的设计和开发的进步。这种系统采用最先进的手工跟踪技术和新颖的触觉反馈技术,并有望在执行次要任务的同时减少驾驶员注意力,从而减少道路事故的风险。在本文中,我们记录了为人车与车辆互动开发的空气中触觉手势用户界面期间的设计过程注意事项。这包括一项在线调查,业务发展见解,背景研究以及一个敏捷框架组件,具有三个原型迭代以及在简化的驾驶模拟器上进行用户测试。我们报告了导致最终原型中使用的手势输入和触觉反馈集的融合的推理,讨论了经验教训,并提供了提示和技巧,这些提示和技巧是该技术在汽车中的未来研究和开发的设计指南。
We present advancements in the design and development of in-vehicle infotainment systems that utilize gesture input and ultrasonic mid-air haptic feedback. Such systems employ state-of-the-art hand tracking technology and novel haptic feedback technology and promise to reduce driver distraction while performing a secondary task therefore cutting the risk of road accidents. In this paper, we document design process considerations during the development of a mid-air haptic gesture-enabled user interface for human-vehicle-interactions. This includes an online survey, business development insights, background research, and an agile framework component with three prototype iterations and user-testing on a simplified driving simulator. We report on the reasoning that led to the convergence of the chosen gesture-input and haptic-feedback sets used in the final prototype, discuss the lessons learned, and give hints and tips that act as design guidelines for future research and development of this technology in cars.