论文标题
设计人员通过设计样式集群建模
Designer Modeling through Design Style Clustering
论文作者
论文摘要
我们建议使用混合启动游戏内容创建工具的建模设计师样式作为原型设计轨迹。这些设计轨迹是作为设计风格之间的过渡配制的。这些设计样式又是通过在制作完整设计的过程中将所有中间设计的聚类来发现的。这种方法是在Evolutionary Dungeon Designer中实现的,这是一个研究平台,用于创建冒险和地牢爬行者游戏的混合量化系统。我们以房间的设计风格的形式呈现结果,可以对其进行分析,以更好地了解用户设计的房间的种类以及这些房间之间的原型序列的形式,即设计师的角色。
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a research platform for mixed-initiative systems to create adventure and dungeon crawler games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms, i.e., Designer Personas.