论文标题
多映射环境中的C-D比率
C-D Ratio in multi-display environments
论文作者
论文摘要
使用多个显示器与混合现实环境的用户互动进行研究,与日常生活中移动设备的普遍性以及使用投影仪或大型展示的大型显示区域技术的商品化变得越来越相关。先前的工作通常将基于触摸的输入与其他方法(例如基于手势的输入)结合在一起,以扩大可能的交互空间或处理其他二维输入方法的局限性。与以前的方法相反,我们检查了控制示波(C-D)比率明显小于一个和小输入运动的可能性。为此,一种特定的多映射配置以空间增强的真实沙盒环境的形式实现,并用于探索基于各种基于移动设备的输入和基于基于光学标记的手指输入的各种相互作用技术。一项小型试点研究确定了最有希望的输入候选者,该候选者与用户研究中的传统基于触摸输入的技术进行了比较,该技术对其进行了实用相关性测试。提出了研究的结果和结论。
Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies using projectors or large displays. Previous work often combines touch-based input with other approaches, such as gesture-based input, to expand the possible interaction space or deal with limitations of other two-dimensional input methods. In contrast to previous methods, we examine the possibilities when the control-display (C-D) ratio is significantly smaller than one and small input movements result in large output movements. To this end one specific multi-display configuration is implemented in the form of a spatial-augmented reality sandbox environment, and used to explore various interaction techniques based on a variety of mobile device touch-based input and optical marker tracking-based finger input. A small pilot study determines the most promising input candidate, which is compared to traditional touch-input based techniques in a user study that tests it for practical relevance. Results and conclusions of the study are presented.